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- From: grieggs@netcom.com (John T. Grieggs)
- Subject: (3Apr95) comp.graphics Frequently Asked Questions (FAQ)
- Message-ID: <grieggsD6HE51.M8I@netcom.com>
- Followup-To: comp.graphics
- Keywords: FAQ, graphics
- Sender: grieggs@netcom13.netcom.com
- Reply-To: grieggs@netcom.com (John T. Grieggs)
- Organization: Grizzly Bear Labs, Pasadena, Ca
- Date: Mon, 3 Apr 1995 22:51:01 GMT
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- Xref: senator-bedfellow.mit.edu comp.graphics:73591 comp.answers:11027 news.answers:41302
-
- Archive-name: graphics/faq
-
-
- COMP.GRAPHICS FAQ
-
- Last update: 3Apr95
-
- This document answers a number of the most frequently asked questions
- about graphics on the Internet. To avoid wasting bandwidth and as a
- matter of politeness please look for the answer to your question in
- this document BEFORE posting to comp.graphics.
-
- If your copy of the FAQ is more than a couple of weeks old, you may
- want to seek out the most recent version. The latest non-HTML version
- of this FAQ is always available on rtfm.mit.edu as
- /pub/usenet/news.answers/graphics/faq.
-
- In case you're reading the ASCII version of the FAQ, the HTML version
- is at http://www.primenet.com/~grieggs/cg_faq.html.
-
- Send your updates to me at grieggs@netcom.com. I reserve the right to
- reject or modify submissions based on my interpretation of the role of
- the FAQ.
- _________________________________________________________________
-
- Contents
-
- * Editorial
- * Changes since last revision
- * Other Graphics-related FAQs and FAQ-like documents
- * General References
- + Books
- + Eratta
- + Other
- * Specific References
- + Ray-Tracing and Global Illumination
- + Graphics File Formats
- + Spatial Data Structures
- + PEX and PHIGS
- + OpenGL
- + Morphing
- + Radiosity
- * How do I ...
- + draw 3D objects on a 2D screen?
- + quantize 24-bit images down to 8 bits?
- + convert color to grayscale?
- + convert grayscale to black & white?
- + rotate a raster image by an arbitrary angle?
- + draw a circle as a Bezier (or B-spline) curve?
- + tell whether a point is within a planar polygon?
- + tessellate a sphere?
- + ray-trace height fields?
- + find the area of a 3D polygon?
- + convert between vector formats?
- + get files if I can't ftp?
- * Where can I get ...
- + format documents for TIFF, IFF, GIF, etc.?
- + free image manipulation software?
- + free plotting software?
- + standards documents?
- + 3D objects?
- + MRI and CT scan volume data?
- + MPSC and AOEGA info?
- * Graphics-related Mailing Lists
- + Imagine mailing list
- + DCTV mailing list
- + Rayshade Users mailing list
- + Lightwave mailing list
- + Video Toaster mailing list
- + Mailing List For Massive Parallel Rendering
- + Netpbm mailing list
- + POV-Ray mailing list
- + RayDream mailing list
- + Computational Geometry mailing list
- + Photoshop mailing list
- + 3DStudio mailing list
- + KPT mailing list
- * SIGGRAPH
- + SIGGRAPH information online
- + How to join ACM/SIGGRAPH
- + SIGGRAPH Online Bibliography Project
-
-
- _________________________________________________________________
-
-
-
- Editorial
-
- I think I'll be caught up on queued contributions after this update.
- If you sent me something and it isn't in here now, better resend it.
-
- _john
-
-
- _________________________________________________________________
-
-
-
- Changes since last revision
-
- Computational Geometry mailing list, and a minor spelling correction
- (lhf@icad.puc-rio.br).
-
- avalon.chinalake.navy.mil -> avalon.vislab.navy.mil (me).
-
- Color quantization paper bibliography (Ledalite@mindlink.bc.ca).
-
- New file name for radiosity/global illumination bib (me).
-
- New Radiosity books (Ledalite@mindlink.bc.ca).
-
- Radiosity books split into separate "Specific Reference" section (me).
-
- URL for SIGGRAPH bib project (Ledalite@mindlink.bc.ca).
-
- URL for CGRL (d3h554@foghorn.pnl.gov).
-
- Dore' package (bdealwis@Newbridge.COM).
-
- Frequently Asked Questions about Gamma and Colour (me).
-
- Photoshop mailing list (me).
-
- 3D Studio mailing list (erich@eye.com).
-
- New path for MPSC Local 839 IATSE info (ead@netcom.com).
-
- XMegaWave package (agustin@amihp710.dis.ulpgc.es).
-
- KPT mailing list (me).
-
- Don't forget to send your contributions to grieggs@netcom.com! If you
- just post, I may not see it for one reason or another...
- _________________________________________________________________
-
-
-
- Other Graphics-related FAQs and FAQ-like documents
-
- The comp.graphics FAQ attempts to cover a wide range of material. If
- you don't find what you need here, try one of these more focused
- documents.
-
- comp.graphics.algorithms FAQ
- Maintained by Jon Stone (jdstone@destin.dazixco.ingr.com), the
- comp.graphics.algorithms FAQ contains questions and answers
- about computer graphics algorithms. There is some overlap
- between this document and the one you are reading, for
- historical reasons. It is available on rtfm.mit.edu as
- /pub/usenet/news.answers/graphics/algorithms-faq.
-
- comp.graphics.animation FAQ
- Maintained by Angus Montgomery (angus@cgl.citri.edu.au), the
- comp.graphics.animation FAQ contains questions and answers
- about computer graphics animation. It is available on
- rtfm.mit.edu as
- /pub/usenet/news.answers/graphics/animation-faq.
-
- Graphics File Formats FAQ
- Maintained by James Murray (jdm@netcom.com), the Graphics File
- Formats FAQ contains information on graphics file formats,
- including raster, vector, metafile, PDL, 3D object, animation,
- and multimedia formats. It is available on rtfm.mit.edu as
- /pub/usenet/news.answers/graphics/fileformats-faq.
-
- Color Space FAQ
- Maintained by David Bourgin (david.bourgin@ufrima.imag.fr), the
- Color Space FAQ contains questions and answers about colors and
- color spaces. It is available on rtfm.mit.edu as
- /pub/usenet/news.answers/graphics/colorspace-faq.
-
- Frequently Asked Questions about Gamma and Colour
- Charles Poynton has written FAQs on Gamma and Color Spaces. His
- FAQs are available from his web page,
- http://www.inforamp.net/~poynton/ in a variety of formats.
- Text versions may be obtained at ftp.inforamp.net in the
- /pub/users/poynton/doc/colour directory.
-
- Computer Graphics Resource Listing
- Maintained by Nick Fotis (nfotis@theseas.ntua.gr), the CGRL
- contains questions and answers about general graphics
- documents, sort of like this document. It came into existence
- for political reasons. There is no clear division of
- responsibility between his document and mine, but I do tend to
- keep this one a bit more terse and free of commercial material.
- As a result, the CGRL is much larger and is stored in six
- parts. You can get the parts at rtfm.mit.edu as
- /pub/usenet/news.answers/graphics/resources-list/part[1-6], or
- get the auto-HTMLed version at
- http://www.cis.ohio-state.edu/hypertext/faq/usenet/graphics/r
- esources-list/top.html.
-
-
- _________________________________________________________________
-
-
-
- General References
-
-
-
- BOOKS
-
-
- * Computer Graphics: Principles and Practice (2nd Ed.), J.D. Foley,
- A. van Dam, S.K. Feiner, J.F. Hughes, Addison-Wesley 1990, ISBN
- 0-201-12110-7
- * Procedural Elements for Computer Graphics, David F. Rogers, McGraw
- Hill 1985, ISBN 0-07-053534-5
- * Mathematical Elements for Computer Graphics (2nd Ed)., David F.
- Rogers and J. Alan Adams, McGraw Hill 1990, ISBN 0-07-053530-2
- * Fundamentals of Three-Dimensional Computer Graphics, Alan Watt,
- Addison-Wesley 1990, ISBN 0-201-15442-0
- * An Introduction to Ray Tracing, Andrew Glassner (ed.), Academic
- Press 1989, ISBN 0-12-286160-4
- * Graphics Gems, Andrew Glassner (ed.), Academic Press 1990, ISBN
- 0-12-286165-5
- * Graphics Gems II, James Arvo (ed.), Academic Press 1991, ISBN
- 0-12-064480-0
- * Graphics Gems III, David Kirk (ed.), Academic Press 1992, ISBN
- 0-12-409670-0 (with IBM disk) or 0-12-409671-9 (with Mac disk)
- * Graphics Gems IV, Paul Heckbert (ed.), Academic Press 1994, ISBN
- 0-12-336156-7 with MAC floppy, ISBN 0-12-336155-9 with PC floppy
- * Digital Image Processing (3rd Ed.), Rafael C. Gonzalez, Richard E.
- Woods, Addison-Wesley 1992, ISBN 0-201-50803-6
- * A Programmer's Geometry, Adrian Bowyer, John Woodwark,
- Butterworths 1983, ISBN 0-408-01242-0 Pbk
- * Advanced Animation and Rendering Techniques, Alan Watt, Mark Watt,
- Addison-Wesley 1992, ISBN 0-201-54412-1
-
-
-
- ERATTA
-
- Errata for "An Introduction to Ray Tracing" is available on
- wuarchive.wustl.edu as /graphics/graphics/books/erratas/IntroToRt.
-
- Errata for "Digital Image Warping" is available on wuarchive.wustl.edu
- as /graphics/graphics/books/erratas/Digital-Image-Warping.
-
- Errata for "Photorealism and Ray Tracing in C" is available on
- wuarchive.wustl.edu as
- /graphics/graphics/books/erratas/Photorealism-and-ray-tracing-in-C.
-
- Errata for the "Graphics Gems" series are available on
- wuarchive.wustl.edu in /graphics/graphics/books.
-
-
-
- OTHER
-
- An automatic mail handler at Brown University allows users of
- "Computer Graphics: Principles and Practice," by Foley, van Dam,
- Feiner, and Hughes, to obtain text errata and information on
- distribution of the software packages described in the book. Also,
- users can send the authors feedback, to report text errors and
- software bugs, make suggestions, and submit exercises. To receive
- information describing how you can use the mail handler, simply mail
- graphtext@cs.brown.edu and put the word "Help" in the Subject line.
- Use the Subject line "Software-Distribution" to receive information
- specifically concerning the software packages SRGP and SPHIGS.
-
- All C code from the "Graphics Gems" series is available via anonymous
- ftp from princeton.edu. Look in the directory
- pub/Graphics/GraphicsGems for the various volumes (Gems, GemsII,
- GemsIII, GemsIV), and get the README file first.
-
- A list of computer graphics, computational geometry and image
- processing journals is available from Juhana Kouhia,
- jk87377@cs.tut.fi.
-
-
- _________________________________________________________________
-
-
-
- Specific References
-
-
-
- RAY-TRACING AND GLOBAL ILLUMINATION
-
- Rick Speer maintains a cross-indexed ray-tracing bibliography. The
- bib is in the form of a PostScript file. The printout is 41 pages
- long. It may be found on wuarchive.wustl.edu as
- /graphics/graphics/bib/RT.BIB.Speer/speer.rt.bib.ps.Z, and on
- plaza.aarnet.edu.au as
- /graphics/graphics/bib/RT.BIB.Speer/speer.rt.bib.ps.gz.
-
- While useful, this document has not been updated since 1991. Is there
- a more recent version out there somewhere that I don't know about?
-
- Ian Ashdown maintains ray tracing and radiosity/global illumination
- bibliographies. These are in "refer" format, and so can be searched
- electronically (a simple awk script to search for keywords is included
- with each). The bibliographies have been combined, and are available
- on hobbes.lbl.gov as /pub/doc/RadBib95.Z. There are also some other
- interesting papers in the same directory.
-
- Tom Wilson (twilson@dab.ge.com) has collected over 300 abstracts from
- ray tracing related research papers and books. The information is
- essentially in plaintext, and Latex formatting programs are included.
- This collection is available at most of the sites mentioned above as
- "rtabs.*".
-
-
-
- GRAPHICS FILE FORMATS
-
-
- * Graphics File Formats, David Kay and John Levine,
- Windcrest/McGraw-Hill 1992, ISBN 0-8306-3060-0 $36.95 hardcover,
- ISBN 0-8306-3059-7 $24.95 paper. Comments - 26 formats, no
- software (this is good, IMHO - I prefer books which are not
- platform-dependent). Questions about this book may be sent to
- gbook@iecc.cambridge.ma.us.
- * Programming for Graphics Files in C and C++, by John Levine, J.
- Wiley & Sons, 1994, ISBN 0-471-59854-2 $29.95 softcover. A good
- complement to Kay & Levine's book: less text info about the
- formats, but working code (IBM PC code) is given for many of the
- basic operations for each type of format. Diskette can be ordered
- separately.
- * Encyclopedia of Graphics File Formats by James D. Murray and
- William vanRyper, O'Reilly & Associates, Sebastopol, CA July,
- 1994, 900 pages, $59.95 (includes a CD-ROM) Softcover ISBN:
- 1-56592-058-9, Email: orders@ora.com. Good introduction to
- graphics file format issues for both vector and raster formats,
- plus specific descriptions of nearly 100 file formats. CD-ROM
- includes sample images, original format spec documents where
- available, and C code snippets. Also a lot of free and shareware
- image conversion/manipulation software for Unix, DOS, Windows, and
- Mac. Much of this is available on the net (and indeed the book
- tells you where), but having it all pulled together is very
- useful. Tom Lane (tgl@sss.pgh.pa.us) says: "My only complaint is
- that there are too many typos in the printed text. Check the
- original spec document whenever you find something unclear or
- dubious."
-
-
-
- SPATIAL DATA STRUCTURES
-
-
- * The Design and Analysis of Spatial Data Structures, H. Samet,
- Addison-Wesley, Reading, MA, 1990. ISBN 0-201-50255-0.
- * Applications of Spatial Data Structures: Computer Graphics, Image
- Processing, and GIS, H. Samet, Addison-Wesley, Reading, MA, 1990.
- ISBN 0-201-50300-0.
-
-
-
- PEX AND PHIGS
-
-
- * PEXlib Programming Manual, Tom Gaskins, 1154 pages, O'Reilly &
- Associates, ISBN 1-56592-028-7
- * PEXlib Reference Manual, edited by Steve Talbott, 577 pages,
- O'Reilly & Associates, ISBN 1-56592-029-5
- * PHIGS Programming Manual, Tom Gaskins, 908 pages, O'Reilly &
- Associates, ISBN 0-937175-85-4 (softcover), ISBN 0-937175-92-7
- (casebound)
- * PHIGS Reference Manual, edited by Linda Kosko, 1099 pages,
- O'Reilly & Associates, ISBN 0-937175-91-9
- * A Primer for PHIGS, Hopgood, Duce & Johnston, 298 pages, Wiley,
- ISBN 0-471-93330-9
-
- There is an analysis of OpenGL vs. PEX, Analysis of PEX 5.1 and OpenGL
- 1.0, Allen Akin, available on sgi.sgi.com as
- /sgi/opengl/doc/analysis.ps.Z.
-
-
-
- OPENGL
-
-
- * OpenGL Programming Guide, Neider, Davis & Woo, Addison-Wesley,
- 1993
- * OpenGL Programming Guide, The Official Guide to Learning OpenGL,
- Release 1", Addison-Wesley, ISBN 0-201-63274-8
-
- There is an analysis of OpenGL vs. PEX, Analysis of PEX 5.1 and OpenGL
- 1.0, Allen Akin, available on sgi.sgi.com as
- /sgi/opengl/doc/analysis.ps.Z.
-
-
-
- MORPHING
-
- Warping is the deformation of an image by mapping each pixel to a new
- location. Morphing is blending from one image or object to another
- one. Valerie Hall has written an excellent introduction to warping and
- morphing. This is available for anonymous ftp from
- marsh.cs.curtin.edu.au in the directory
- pub/graphics/bibliography/Morph. There are three files:
-
- * /pub/graphics/bibliography/Morph/morph_intro.ps.Z (PostScript
- version, many pictures)
- * /pub/graphics/bibliography/Morph/morph_intro.txt.Z (text version)
- * /pub/graphics/bibliography/Morph/m_responses.Z (Responses to
- morphing questions)
-
- The files are compressed, so you must use binary transfer and
- uncompress them afterwards.
-
- The definitive book on the topic:
-
- * Digital Image Warping, George Wolberg, IEEE Computer Society Press
- Monograph 1990, ISBN 0-8186-8944-7
-
-
-
- RADIOSITY
-
- Radiosity is a technique for generating very realistic scenes using
- global illumination (a radiative transfer problem).
-
- * Radiosity and Realistic Image Synthesis, Michael F. Cohen, John R.
- Wallace, Academic Press, 1993, ISBN 0-12-178270-0
- * Radiosity and Global Illumination, Francois Sillion, Claude Puech,
- Morgan Kaufmann, 1994, ISBN 1-55860-277-1
- * Radiosity: A Programmer's Perspective, Ian Ashdown, John Wiley &
- Sons, 1994, ISBN 0-471-30444-1 (book only), ISBN 0-471-30488-3
- (with diskette)
-
-
- _________________________________________________________________
-
-
-
- How do I ...
-
- This section provides brief answers to some of the most frequently
- asked how-to questions. More verbose answers can generally be found in
- the literature mentioned in the General References section.
-
- HOW DO I DRAW 3D OBJECTS ON A 2D SCREEN?
-
- There are many ways to do this. Some approaches map the viewing
- rectangle onto the scene, by shooting rays through each pixel center
- and assigning color according to the object hit by the ray. Other
- approaches map the scene onto the viewing rectangle, by drawing each
- object into the region, keeping track of which object is in front of
- which.
-
- The mapping mentioned above is also referred to as a "projection", and
- the two most popular projections are perspective projection and
- parallel projection. For example, to do a parallel projection of a
- scene onto a viewing rectangle, you can just discard the Z coordinate
- (divide by depth), and "clip" the objects to the viewing rectangle
- (discard portions that lie outside the region).
-
- For details on 3D rendering, the Foley, van Dam, Feiner and Hughes
- book, "Computer Graphics: Principles and Practice" would be a good
- place to start reading. Chapter 6 is "Viewing in 3D", and chapter 15
- is "Visible-Surface Determination". For more information go to chapter
- 16 for shading, chapter 19 for clipping, and branch out from there.
-
-
-
- HOW DO I QUANTIZE 24-BIT IMAGES DOWN TO 8 BITS?
-
- Find a copy of "Color Image Quantization for Frame Buffer Display" by
- Paul Heckbert, SIGGRAPH '82 Proceedings, page 297. There are other
- algorithms, but this one works well and is fairly simple.
- Implementations are included in most raster toolkits (check out the
- various free image manipulation software available).
-
- A variant method is described in "Graphics Gems", p. 287-293 (but no
- code), and there is further information in "Graphics Gems II", p.
- 126-133 (code available online but not in book). Spencer Thomas'
- article in Gems II on Efficient Inverse Color Map Computation (p.
- 116-125) is also relevant, and code is provided in the book and
- online, as well as in the Utah Raster Toolkit. Note that the code from
- the "Graphics Gems" series is all available from an FTP site, as
- described above.
-
- Also check out John Bradley's "Diversity Algorithm", which is
- incorporated into the xv package and described in the back of the
- manual.
-
- The ImageMagick package contains another quantizing algorithm which is
- presented as "doing a better job than the other algorithms, but
- slower".
-
- Ian Ashdown (Ledalite@mindlink.bc.ca) is maintaining a bibliography of
- color quantization papers and articles that is available at
- hobbes.lbl.gov as /pub/doc/cquant95.Z. It includes both the original
- presentations of the algorithms and their implementation in popular
- computer magazines such as Dr. Dobb's Journal and The C/C++ Users
- Journal.
-
-
-
- HOW DO I CONVERT COLOR TO GRAYSCALE?
-
- The NTSC formula is:
-
- luminosity = .299 red + .587 green + .114 blue
-
- For additional information, please refer to the Color Space FAQ.
-
-
-
- HOW DO I CONVERT GRAYSCALE TO BLACK & WHITE?
-
- The definitive book on the topic:
-
- * Digital Halftoning, Robert Ulichney, MIT Press 1987, ISBN
- 0-262-21009-6
-
- But before you go off and start coding, check out the variety of free
- image manipulation software available. Almost all of the packages
- mentioned can do some form of gray to b&w conversion.
-
- For additional information, please refer to the Color Space FAQ.
-
-
-
- HOW DO I ROTATE A RASTER IMAGE BY AN ARBITRARY ANGLE?
-
- The obvious but wrong method is to loop over the pixels in the source
- image, transform each coordinate, and copy the pixel to the
- destination. This is wrong because it leaves holes in the destination.
- Instead, loop over the pixels in the destination image, apply the
- *reverse* transformation to the coordinates, and copy that pixel from
- the source. This method is quite general, and can be used for any
- one-to-one 2-D mapping, not just rotation. You can add anti-aliasing
- by doing sub-pixel sampling.
-
- However, there is a much faster method, with antialising included,
- which involves doing three shear operations. The method was originally
- created for the IM Raster Toolkit; an implementation is also present
- in PBMPLUS. Reference: A Fast Algorithm for Raster Rotation", by Alan
- Paeth (awpaeth@watcgl.waterloo.edu) Graphics Interface '86
- (Vancouver). An article on the IM Raster Toolkit appears in the same
- journal. An updated version of the rotation paper appears in "Graphics
- Gems" under the original title.
-
-
-
- HOW DO I DRAW A CIRCLE AS A BEZIER (OR B-SPLINE) CURVE?
-
- The short answer is, "You can't." Unless you use a rational spline
- you can only approximate a circle. The approximation may look
- acceptable, but it is sensitive to scale. Magnify the scale and the
- error of approximation magnifies. Deviations from circularity that
- were not visible in the small can become glaring in the large. If you
- want to do the job right, consult the article:
-
- "A Menagerie of Rational B-Spline Circles" by Leslie Piegl and Wayne
- Tiller in IEEE Computer Graphics and Applications, volume 9, number 9,
- September, 1989, pages 48-56.
-
- For rough, non-rational approximations, consult the book:
-
- Computational Geometry for Design and Manufacture by I. D. Faux and M.
- J. Pratt, Ellis Horwood Publishers, Halsted Press, John Wiley 1980.
-
- For the best known non-rational approximations, consult the article:
-
- "Good Approximation of Circles by Curvature-continuous Bezier Curves"
- by Tor Dokken, Morten Daehlen, Tom Lyche, and Knut Morken in Computer
- Aided Geometric Design, volume 7, numbers 1-4 (combined), June, 1990,
- pages 33-41 [Elsevier Science Publishers (North-Holland)]
-
-
-
- HOW DO I TELL WHETHER A POINT IS WITHIN A PLANAR POLYGON?
-
- Consider a ray originating at the point of interest and continuing to
- infinity. If it crosses an odd number of polygon edges along the way,
- the point is within the polygon. If the ray crosses an even number of
- edges, the point is either outside the polygon, or within an interior
- hole formed from intersecting polygon edges. This idea is known in the
- trade as the Jordan curve theorem; see Eric Haines' article in
- Glassner's ray tracing book (above) for more information, including
- treatment of special cases.
-
- Another method is to sum the absolute angles from the point to all the
- vertices on the polygon. If the sum is 2 pi, the point is inside, if
- the sum is 0 the point is outside. However, this method is about an
- order of magnitude slower than the previous method because evaluating
- the trigonometric functions is usually quite costly.
-
- Code for both methods (plus barycentric triangle testing) can be found
- in the Ray Tracing News, Vol. 5, No. 3, available from princeton.edu
- as /pub/Graphics/RTNews/RTNv5n3.Z.
-
- This code has been updated and expanded. A long article on the topic
- appears in _Graphics Gems IV_ and the code (along with a timing test
- program) is available from princeton.edu as
- /pub/Graphics/GraphicsGems/GemsIV/GGemsIV.tar.Z.
-
-
-
- HOW DO I TESSELLATE A SPHERE?
-
- One simple way is to do recursive subdivision into triangles. The
- base of the recursion is an octahedron, and then each level divides
- each triangle into four smaller ones. Jon Leech has posted a nice
- routine called sphere.c that generates the coordinates. It's available
- for FTP on ftp.ee.lbl.gov and princeton.edu.
-
-
-
- HOW DO I RAY-TRACE HEIGHT FIELDS?
-
- Height fields are a special case in ray-tracing. They have a number
- of uses, such as terrain rendering, and some optimization is possible.
- Thus, they get their own FAQ section. Note that further references can
- no doubt be located via the ray-tracing bibs in section 16 above.
-
- The following paper seems to be the definitive reference: "Grid
- Tracing: Fast Ray Tracing For Height Fields", F. Kenton Musgrave,
- July, 1988.
-
- This is available as "Research Report YALEU/DCS/RR-639" from Yale
- University, it's also in the SIGGRAPH '91 Fractal Modeling in 3D
- Computer Graphics and Imaging course notes, and (best of all) it's
- available on the net, at princeton.edu, as
- /pub/Graphics/Papers/musg88.ms.Z.
-
- An implementation of this paper may be found in Rayshade.
-
- Another paper exists: "Parametric Height Field Ray Tracing", D. W.
- Paglieroni, S. M. Peterson, Proceedings of Graphics Interface '92,
- Canadian Information Processing Society, Toronto, Ontario, May 1992,
- p. 192-200
-
- And still one more: "The Synthesis and Rendering of Eroded Fractal
- Terrains", Musgrave, Kolb, Mace, Computer Graphics Vol 23, No. 3
- (SIGGRAPH '89 Proceedings) p. 41-50
-
- HOW DO I FIND THE AREA OF A 3D POLYGON?
-
- The area of a triangle is given by (in C notation)
-
- area = 0.5 * ( ( x[0] * y[1] ) + ( x[1] * y[2] ) + ( x[2] * y[0] ) -
- ( x[1] * y[0] ) - ( x[2] * y[1] ) - ( x[0] * y[2] ) );
-
-
-
- and the area of a planar polygon is given by
-
- area = 0.0;
-
- for ( i = 0; i <n - 1; i++ )
- area += ( x[i] * y[i + 1] ) - ( x[i + 1] * y[i] );
- area += ( x[n - 1] * y[0] ) - ( x[0] * y[n - 1] );
- area /= 2.0;
-
-
-
- or, equivalently but more quickly
-
- area = 0.0;
-
- for ( i = 0; i <n - 1; i++ )
- area += ( x[i] - x[i + 1] ) * ( y[i + 1] + y[i] );
- area += ( x[n - 1] - x[0] ) * ( y[0] + y[n - 1] );
- area /= 2.0;
-
-
-
- If the area is a negative number, the polygon or triangle is
- clockwise, if positive, it is counterclockwise.
-
- From Ronald Goldman's Gem (in Graphics Gems II - see section 1 above),
- "Area of Planar Polygons and Volume of Polyhedra:"
-
- The area of a polygon P0, P1, P2, ... Pn, not in the x-y plane, is
- given by
-
- Area(Polygon) = 1/2 * | N . Sigma { Pk x Pk+1 } |
-
-
-
- where N is the unit vector normal to the plane and P is a polygonal
- vertex. The . represents the dot product operator and the x represents
- the cross product operator. Sigma represents the summation operator. |
- | represents the absolute value operator. Pn+1 is equal to P0.
-
-
-
- HOW DO I CONVERT BETWEEN VECTOR FORMATS?
-
- A lot of people ask about converting from HPGL to PostScript, or
- MacDraw to CGM, or whatever. It is important to understand that this
- is a very different problem from that addressed by the free image
- manipulation software below. Converting one image format to another
- is a fairly easy problem, since once you get past all the file header
- junk, a pixel is a pixel -- the basic objects are the same for all
- image formats. This is not so for vector formats. The basic objects --
- circles, ellipses, drop-shadowed pattern-filled round-cornered
- rectangles, etc. -- vary from one format to another. Except in
- extremely restricted cases, it is simply not possible to do a
- one-to-one conversion between vector formats.
-
- On the other hand, it is quite possible to do a close approximation,
- rendering an image from one format using the primitives from another.
- As far as I know, no one has put together a general toolkit of such
- converters, but two different HPGL to PostScript converters have been
- posted to comp.sources.misc. Check the index on your nearest archive
- site.
-
- A related frequent question is how to convert from some vector format
- to a bitmapped image - from PostScript to Sun raster format, or HPGL
- to X11 bitmap. For example, some of the commercial PostScript clones
- for PC's allow you to render to a disk file as well as a printer.
- Also, the PostScript interpreters in the NeXT box and in Sun's
- X11/NeWs can be used to render to a file if you're clever. But in
- general, the answer is no. However, if someone were to put together a
- vector to vector conversion toolkit, adding a vector to raster
- converter would be trivial.
-
- GNU ghostscript (from the FSF - current version 2.6.1) includes
- drivers for both ppm and gif format files, thus it can be used as a
- PostScript to ppm or a PostScript to GIF filter. (It implements
- essentially all of PostScript level 1 and alot of Display PostScript
- and level 2).
-
- There is a package called hp2xx, which includes a fairly nice HP-GL
- previewer/converter, and which can convert to several formats,
- including PBM. The latest version is hp2xx-3.1.2.tar. It's available
- on many archive sites.
-
-
-
- HOW DO I GET FILES IF I CAN'T FTP?
-
- There are a number of sites that archive the Usenet sources
- newsgroups and make them available via an email query system. You send
- a message to an automated server saying something like "send
- comp.sources.unix/fbm", and a few hours or days later you get the file
- in the mail.
-
- In addition, there is at least one FTP-by-mail server. Send mail to
- ftpmail@decwrl.dec.com saying "help" and it will tell you how to use
- it. Note that this service has at times been turned off due to abuse.
-
-
- _________________________________________________________________
-
-
-
- Where can I get ...
-
- This section provides information on how to obtain frequently sought
- items. I tend to shy away from commercial products other than books so
- as to remain as neutral as possible. I don't want to see things like
- "... the paint program recommended in the comp.graphics FAQ!" get a
- toe-hold in my reality. :-)
-
- WHERE CAN I GET FORMAT DOCUMENTS FOR TIFF, IFF, GIF, ETC.?
-
- You almost certainly don't need these due to the existence of a large
- quantity of very good free image manipulation software. Get one or
- more of these packages and look through them. Chances are excellent
- that the image converter you were going to write is already there.
-
- But if you still want one of the format documents, many such files are
- available by anonymous ftp from the following sites:
-
- * zamenhof.cs.rice.edu:/pub/graphics.formats
- * ftp.ncsa.uiuc.edu:/misc/file.formats/graphics.formats
- * telva.ccu.uniovi.es:/pub/graphics/file.formats
- * peipa.essex.ac.uk:/ipa/file-formats
- * avalon.vislab.navy.mil:/pub/format_specs
-
- There are many files in each of these directories. Your best bet is to
- go there and look around.
-
- FITS stands for Flexible Image Transport System. It's a file format
- most often used in astronomy. Despite the name, it can contain not
- only images but other things as well. There is a regular monthly FITS
- basics and information posting on sci.astro.fits - read it if you want
- to know more.
-
-
-
- WHERE CAN I GET FREE IMAGE MANIPULATION SOFTWARE?
-
- There are a number of toolkits for converting from one image format
- to another, doing simple image manipulations such as size scaling,
- plus the above-mentioned 24 -> 8, color -> gray, gray -> b&w
- conversions.
-
- While there is a full URL listed for many of these packages, this is
- really quite misleading. Most of these packages are available from
- numerouse sites. I highly recommend two things:
-
- 1. Use archie or a similar tool to locate an ftp site close to you,
- rather than fighting the frothing hordes for access to wuarchive.
- 2. ftp to your chosen site manually, change to the directory listed
- in the FAQ for your chosen package, and look around. You will
- often find newer versions or additional, related files.
-
- That being said, here are the packages:
-
- xv by John Bradley
- X-based image display, manipulation, and format conversion
- package. XV displays many image formats and permits editing of
- GIF files, among others. The latest version is 3.00a, and may
- be found at John's site ftp.cis.upenn.edu as
- /pub/xv/xv-3.00a.tar.Z.
-
- PBMPLUS by Jef Poskanzer
- Comprehensive format conversion and image manipulation package.
- It is available at ftp.ee.lbl.gov as /pbmplus10dec91.tar.Z and
- at wuarchive.wustl.edu as
- /graphics/graphics/packages/pbmplus/pbmplus10dec91.tar.Z.
-
- NETPBM
- This is a Usenet community supported version of the PBMPLUS
- toolkit, including many new and updated converters. It is
- available at wuarchive.wustl.edu as
- /graphics/graphics/packages/NetPBM/netpbm-1mar1994.tar.gz. A
- mailing list exists as well.
-
- IM Raster Toolkit by Alan Paeth (awpaeth@watcgl.uwaterloo.ca)
- Provides a portable and efficient format and related toolkit.
- The format is versatile in supporting pixels of arbitrary
- channels, components, and bit precisions while allowing
- compression and machine byte-order independence. The kit
- contains more than 50 tools with extensive support of image
- manipulation, digital halftoning and format conversion.
- Previously distributed on tape c/o the University of Waterloo,
- an FTP version will appear someday.
-
- Ed. Note: This is a very old blurb. Is this kit available on
- the net? If so, where? If not, how does one get it? Is it
- obsolete?
-
- Utah RLE Toolkit
- Conversion and manipulation package, similar to PBMPLUS.
- Available via FTP as cs.utah.edu:pub/urt-*,
- princeton.edu:pub/Graphics/urt-*, and
- freebie.engin.umich.edu:pub/urt-*.
-
- Fuzzy Pixmap Manipulation by Michael Mauldin
- Conversion and manipulation package, similar to PBMPLUS.
- Version 1.0 available via FTP at network.ucsd.edu as
- /graphics/fbm.tar.Z.
-
- Xim (X Image Manipulator) by Philip R. Thompson
- It does essential interactive image manipulations and uses
- x11r4 and the OSF/Motif toolkit for the interface. It supports
- images in 1, 8, 24 and 32 bit formats. Reads/writes and
- converts to/from GIF, xwd, xbm, tiff, rle, xim, and other
- formats. Writes level 2 postscript. Other utilities and image
- application library are included. Not a paint package.
- Available at gis.mit.edu as /pub/xim3i.tar.Z.
-
- xloadimage by Jim Frost
- Reads in images in various formats and displays them on an X11
- screen. Available via FTP as in your nearest comp.sources.x
- archive.
-
- xli, by Graeme Gill
- This is an updated xloadimage with numerous improvements in
- both speed and in the number of formats supported. Available at
- ftp.x.org as /contrib/applications/xli.1.16.tar.gz.
-
- TIFF Software by Sam Leffler
- Nice portable library for reading and writing TIFF files, plus
- a few tools for manipulating them and reading other formats.
- Available via FTP as sgi.com:graphics/tiff/*.tar.Z.
-
- xtiff
- This is an X11 tool for viewing a TIFF file. It was written to
- handle as many different kinds of TIFF files as possible while
- remaining simple, portable and efficient. xtiff illustrates
- some common problems with building pixmaps and using different
- visual classes. It is distributed as part of Sam Leffler's
- libtiff package and it is also available on ftp.uu.net and
- comp.sources.x. xtiff 2.0 was announced in 4/91; it includes
- Xlib and Xt versions.
-
- ALV
- This is a Sun-specific image toolkit. Version 2.0.6 was posted
- to comp.sources.sun on 11dec89. Also available via email to
- alv-users-request@cs.bris.ac.uk.
-
- popi
- This is an image manipulation language. Version 2.1 posted to
- comp.sources.misc on 12dec89.
-
- ImageMagick
- This is an X11 package for display and interactive manipulation
- of images. Includes tools for image conversion, annotation,
- compositing, animation, and creating montages. ImageMagick can
- read and write many of the more popular image formats.
- Available from ftp.x.org as
- /contrib/applications/ImageMagick/ImageMagick-3.3.tar.gz.
-
- Khoros
- This is a huge (~100 meg) graphical development environment
- based on X11R4. Khoros components include a visual programming
- language, code generators for extending the visual language and
- adding new application packages to the system, an interactive
- user interface editor, an interactive image display package, an
- extensive library of image and signal processing routines, and
- 2D/3D plotting packages. Available at ftp.eece.unm.edu as
- /pub/khoros/*. A newsgroup exists for the discussion of khoros
- and khoros-related topics, comp.soft-sys.khoros.
-
- LaboImage
- This is a SunView-based image processing and analysis package.
- It includes more than 200 image manipulation, processing and
- measurement routines, on-line help, plus tools such as an image
- editor, a color table editor and several biomedical utilities.
- Available via anonymous FTP on nic.funet.fi in
- /pub/graphics/packages.
-
- The San Diego Supercomputer Center Image Tools
- These are software tools for reading, writing, and manipulating
- raster images. Binaries for some machines are available at
- sdsc.edu as /pub/sdsc/graphics/imtools/*.
-
- Independent JPEG Group's free JPEG software
- The Independent JPEG Group has written a package for reading
- and writing JPEG files. FTP to
- ftp.uu.net:graphics/jpeg/jpegsrc.v?.tar.gz
-
- bit (Bitmap Image Touchup) by T.C. Zhao
- This is a full color viewer/editor with a variety of features.
- SGI only. It may be obtained via FTP at monte.svec.uh.edu in
- /pub/bit.
-
- "Libreria de Utilidades Graficas" or "Graphic Utilities Library"
- This is a library of subroutines for image manipulation. It has
- routines for loading, viewing and manipulationg a variety of
- formats. It may be obtained at
- ftp.uniovi.es:/uniovi/mathdept/src/liblug-1.0.5.tar.gz.
-
- Dore' (Dynamic Object Rendering Environment)
- Dore' is a powerful 3D graphics subroutine library. It provides
- a comprehensive set of tools for creating graphics
- applications. It is also easy to use, portable, and extendable.
- This version has interfaces/drivers to X11, PEX, IrisGL,
- OpenGL, Postscript and more. It has been ported onto most unix
- systems, including Linux and FreeBSD. It has also been ported
- to Windows NT 3.5. It may be obtained at a variety of sites as
- pdore-6.0.tar.Z.
-
- XMegaWave
- XMegaWave is a graphics window environment oriented to image
- processing. It is based in the collaboration between
- researchers from the University of Balear Islands (U.I.B.), The
- University of Las Palmas (U.L.P.G.C.) and the University of
- Paris IX Dauphine (U.P.D.). XMW is oriented to UNIX
- workstations which work with X11R4 and Motif1.1 libraries (this
- XMW version). Currently, it is available for HP-Apollo and SGI
- workstations. Full source is not available as of yet, but the
- authors say they will cooperate in getting other versions
- built. XMW may be obtained on ftp.dis.ulpgc.es in the
- /investigacion/ami/XMegaWave directory.
-
- Please do *not* post or mail messages saying "I can't FTP, could
- someone mail this to me?" There are a number of automated mail servers
- that will send you things like this in response to a message. Refer to
- the section of this document titled How do I get files if I can't ftp?
- for more help.
-
- Also, the newsgroup alt.graphics.pixutils is specifically for
- discussion of software like this. You may find useful information
- there.
-
-
-
- WHERE CAN I GET FREE PLOTTING SOFTWARE?
-
- Gnuplot is a command-driven interactive data/function plotting
- program. It runs on just about any machine, and is very flexible in
- terms of supported output devices. The official North American
- distribution site for the latest version is dartmouth.edu in
- /pub/gnuplot. More information is available from the USENET newsgroup
- comp.graphics.gnuplot and its FAQ, graphics/gnuplot-faq.
-
- ACE/gr (xmgr - Motif/xvgr - XView) is a data/function plotting tool
- for workstations or X-terminals using X. Available from
- ftp.ccalmr.ogi.edu in /CCALMR/pub/acegr.
-
- robotx (Robot) is a general purpose plotting and data analysis
- program. Requires XView, X-terminal or workstation. Available from
- sunsite.unc.edu in /pub/academic/data_analysis.
-
- Xgraph is a popular two-dimensional plotting program that accepts data
- in a form similar to the unix program graph and displays line graphs,
- scatter plots, or bar charts on an X11 display. Available from
- ic.berkeley.edu in /pub.
-
- Drawplot is a program for drawing 2D plots on X10/X11 windows, SUNVIEW
- displays, or HP2648 terminals. Available from xcf.berkeley.edu in
- /src/local.
-
-
-
- WHERE CAN I GET STANDARDS DOCUMENTS?
-
- The American National Standards Institute sells ANSI standards, and
- also ISO (international) standards. Their sales office is at
- 1-212-642-4900, mailing address is 1430 Broadway, NY NY 10018. It
- helps if you have the complete name and number.
-
- Some useful numbers to know:
-
- * CGM (Computer Graphics Metafile) is ISO 8632-4 (1987)
- * GKS (Graphical Kernel System) is ANSI X3.124-1985
- * PHIGS (Programmer's Hierarchical Interactive Graphics System) is
- ANSI X3.144-1988
- * IGES is ASME/ANSI Y14.26M-1987
-
- Language bindings are often separate but related numbers; for example,
- the GKS FORTRAN binding is X3.124.1-1985.
-
- Standards-in-progress are made available at key milestones to solicit
- comments from the graphical public (this includes you!). ANSI can let
- you know where to order them; most are available from Global
- Engineering at 1-800-854-7179.
-
-
-
- WHERE CAN I GET 3D OBJECTS?
-
- So far, I know of only one really large clump of them on the net. It
- is located at avalon.vislab.navy.mil. The site administrators request
- that major downloads be kept to non-peak hours. Their official mirror
- site is ftp.kpc.com.
-
-
-
- WHERE CAN I GET MRI AND CT SCAN VOLUME DATA?
-
- Volume data sets are available from the University of North Carolina
- at omicron.cs.unc.edu (152.2.128.159) in /pub/softlab/CHVRTD.
- (Commercial use is prohibited.)
- * Head data - A 109-slice MRI data set of a human head.
- * Knee data - A 127-slice MRI data set of a human knee.
- * HIPIP data - The result of a quantum mechanical calculation of a
- SOD data of a one-electron orbital of HIPIP, an iron protein.
- * SOD data - An electron density map of the active site of SOD
- (superoxide dismutase).
- * CT Cadaver Head data - A 113-slice MRI data set of a CT study of a
- cadaver head.
- * MR Brain data - A 109-slice MRI data set of a head with skull
- partially removed to reveal brain.
- * RNA data - An electron density map for Staphylococcus Aureus
- Ribonuclease.
-
-
-
- WHERE CAN I GET MPSC AND AOEGA INFO?
-
- The Motion Picture Screen Cartoonists and Affiliated Optical
- Electronic and Graphic Arts, Local 839 IATSE is pleased to announce
- the availability by anonymous FTP of information files about our
- organization.
-
- Local 839 IATSE is the largest local union of motion picture graphic
- artists in the world. We have over 1,500 active members employed in
- animation and CGI in Southern California.
-
- These files are available at ftp.netcom.com:/pub/mp/mpsc839 via
- anonymous ftp.
-
- For further information, contact them at mpsc839@netcom.com.
-
-
- _________________________________________________________________
-
-
-
- Graphics-related Mailing Lists
-
- There are a variety of graphics-related mailing list out there, each
- covering either a single product or a single topic. I have been an
- active participant in several of these for some time now, and find the
- focus and expertise which can be brought to bear on an isolated topic
- to be nothing short of amazing.
-
- Please send corrections if you notice outdated or erroneous
- information in this list! Also, feel free to send me any other lists
- you would like to see added.
-
-
-
- IMAGINE MAILING LIST
-
- The Imagine mailing list provides a discussion forum for users of the
- Imagine 3D Rendering and Animation package from Impulse. Currently,
- Imagine runs on the Amiga and the PC.
-
- To subscribe, send mail to imagine-request@email.sp.paramax.com with
- the word "subscribe" in the subject line.
-
-
-
- DCTV MAILING LIST
-
- The DCTV mailing list provides a discussion forum for users of the
- Digital Creations DCTV box, software, and file formats. DCTV is an
- Amiga graphics module.
-
- To subscribe, send mail to DCTV-request@nova.cc.purdue.edu with the
- word "subscribe" in the subject line.
-
-
-
- RAYSHADE USERS MAILING LIST
-
- The Rayshade Users mailing list provides a discussion forum for users
- of the Rayshade raytracer. Rayshade is a public domain raytracer, with
- source available on the net. It runs on most Unix boxes, as well as
- the Amiga, Mac and PC platforms. To subscribe, send mail to
- rayshade-request@cs.princeton.edu with the word "subscribe" in the
- subject line.
-
-
-
- LIGHTWAVE MAILING LIST
-
- The Lightwave mailing list provides a discussion forum for users of
- the Lightwave 3D Rendering and Animation package from Newtek.
- Currently, Lightwave runs on the Amiga, but it will soon be available
- on various other platforms.
-
- To subscribe, send mail to lightwave-request@bobsbox.rent.com with the
- "subscribe lightwave-l address" in your message.
-
-
-
- VIDEO TOASTER MAILING LIST
-
- The Video Toaster mailing list provides a discussion forum for users
- of the Video Toaster product from Newtek. The Video Toaster is an
- Amiga board which includes Lightwave and a lot of video functionality.
-
- To subscribe, send mail to toaster-request@bobsbox.rent.com with
- "subscribe toaster-l address" in your message.
-
-
-
- MAILING LIST FOR MASSIVE PARALLEL RENDERING
-
- This list title seems pretty self-explanatory. I believe it is
- primarly a Unix-oriented list.
-
- To subscribe, send mail to mp-render-request@icase.edu with the word
- "subscribe" in the subject line.
-
-
-
- NETPBM MAILING LIST
-
- The Netpbm mailing list provides a discussion forum for the
- net-supported netpbm package. I believe this to be largely a developer
- forum. Netpbm runs on just about any platform you could name.
-
- To subscribe, send mail to oliver@fysik4.kth.se with the word
- "subscribe" in the subject line.
-
-
-
- POV-RAY MAILING LIST
-
- The POV-Ray mailing list provides a discussion forum for users of the
- POV-Ray raytracer. POV-Ray is a public domain raytracer, with source
- available on the net. It runs on most Unix boxes, as well as the
- Amiga, Mac and PC platforms. To subscribe, send mail to
- listserv@vm3090.ege.edu.tr with "subscribe dkb-l" in the subject line.
-
-
-
- RAYDREAM MAILING LIST
-
- The Ray Dream mailing list provides a discussion forum for users of
- the Ray Dream Rendering and Animation package. Currently, Ray Dream
- runs only on the Mac.
-
- To subscribe, send mail to listserv@cornell.edu with "subscribe
- raydream-l address" in your message.
-
-
-
- COMPUTATIONAL GEOMETRY MAILING LIST
-
- The Computational Geometry mailing lists are meant for those working
- or interested in computational geometry. There are actually three
- separate but related lists:
-
- * compgeom-announce: for announcements about professional activities
- * compgeom-discuss: for discussion or questions
- * compgeom-tribune: a newsletter in LaTeX.
-
- To subscribe to one of these lists, send mail to
- compgeom-request@research.att.com with the message "subscribe xxxx" in
- the message body or subject line, where xxxx is the name of one of the
- three lists.
-
- The compgeom list also provides some other neat stuff, such as a
- bibliographic search service. Send mail to
- compgeom-request@research.att.com with the message "send readme" for
- more information.
-
-
-
- PHOTOSHOP MAILING LIST
-
- The Photoshop mailing list provides a discussion forum for users of
- the Photoshop image conversion and manipulation package from Adobe.
- Adobe Photoshop runs on Windows, Macintosh, and SGI platforms. The
- latest version, 3.0, does not work properly under OS/2 and Adobe
- refuses to address the problem (editorial comment).
-
- To subscribe, send mail to photshop@bgu.edu with "subscribe" in the
- body of your message.
-
-
-
- 3DSTUDIO MAILING LIST
-
- The 3dstudio mailing list provides a discussion forum for users of
- the 3D Studio modelling and rendering package from Autodesk. Autodesk
- 3D Studio runs only on the PC platform, AFAIK.
-
- To subscribe, send mail to majordomo@autodesk.com with "Subscribe
- 3dstudio <address>" in the body of your message. The <address>
- section is optional, and should not include the <>.
-
-
-
- KPT MAILING LIST
-
- The KPT mailing list provides a discussion forum for users of Kai's
- Power Tools, a set of cool texture plugins for Adobe Photoshop and
- other packages. Kai's Power Tools work on Windows and the Mac.
-
- To subscribe, send mail to listserv@netcom.com with "subscribe
- kpt-list" in the body of your message.
-
-
- _________________________________________________________________
-
-
-
- SIGGRAPH
-
- SIGGRAPH, the Special Interest Group for Graphics of the Association
- for Computing Machinery, is the premiere professional organization in
- the computer graphics world. It is so active and so pervasive that I
- feel it deserves its own section.
-
-
-
- SIGGRAPH INFORMATION ONLINE
-
- ACM-SIGGRAPH provides an online information site at siggraph.org
- (128.248.245.250). This site provides SIGGRAPH information via both
- anonymous ftp and an electronic mail archive server.
-
- The anonymous ftp service is very standard, and the ftp directory
- includes both conference and publications subdirectories.
-
- To retrieve information by electronic mail, send mail to
- archive-server@siggraph.org and in the subject or the body of the
- message include the message send followed by the topic and subtopic
- you wish. A good place to start is with the command send index which
- will give you an up-to-date list of available information.
-
- The coolest way to get SIGGRAPH info, of course, is via their WWW page
- at http://www.siggraph.org.
-
-
-
- HOW TO JOIN ACM/SIGGRAPH
-
- Probably the easiest way to join ACM/SIGGRAPH is to trot over to your
- local technical library and find a copy of Communications of the ACM.
- Somewhere within the first few pages will be an application blank.
- Fill it out and mail it in. ACM membership for students costs $24.00,
- Voting or Associate Membership $79.00 (yearly).
-
- SIGGRAPH student membership costs an additional $50.00, $59.00 for
- Voting or Associate Members (also yearly). To get TOG (Transactions on
- Graphics) it's another $27.00 for students and $32.00 for Voting or
- Associate Members (TOG is an ACM publication, not a SIGGRAPH
- publication).
-
- If you just want to join SIGGRAPH without joining ACM, it'll cost you
- $85.00 (no student discount).
-
- There are surcharges for overseas airmailing of publications.
-
- ACM Member services may be contacted via email at
- acmhelp@acmvm.bitnet. Their phone number is (212) 626-0500. FAX number
- (212) 944-1318. Snailmail address ACM, PO Box 12114, Church Street
- Station, NY, NY 10257
-
- SIGGRAPH `95 will be held in Los Angeles, California, August 6-11,
- 1995.
-
-
-
- SIGGRAPH ONLINE BIBLIOGRAPHY PROJECT
-
- The ACM SIGGRAPH Online Bibliography Project is a database of over
- 15,000 unique computer graphics and computational geometry references
- in BibTeX format, available to the computer graphics community as a
- research and educational resource.
-
- The database is located at "siggraph.org". Users may download the
- BibTeX files via FTP and peruse them offline, or telnet to
- "siggraph.org" and log in as "biblio" and interactively search the
- database for entries of interest, by keyword.
-
- Web users may also access the SIGGRAPH Online Bibliography Project via
- the URL http://www.siggraph.org
- http://siggraph.org/library/bibliography/bibliography.html.
-
- Additions/corrections/suggestions may be directed to the admin,
- "bibadmin@siggraph.org".
-
-
- _________________________________________________________________
-
- Check out John Grieggs' Home Page
- _________________________________________________________________
-
- grieggs@netcom.com / grieggs@primenet.com / JohnG@cup.portal.com
-